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package render
import (
"html"
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/parser"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/text"
"github.com/yuin/goldmark/util"
)
// Mermaid support: a fenced ```mermaid code block is rendered as
// <pre class="mermaid">…diagram source…</pre> instead of being syntax
// highlighted, so the client-side mermaid script (loaded by the page template
// only when such an element is present) can draw it. The diagram source is
// HTML-escaped here and passes through the bluemonday sanitizer as plain text;
// mermaid reads it back via the element's textContent.
// kindMermaid is the AST node kind for a mermaid diagram block.
var kindMermaid = ast.NewNodeKind("Mermaid")
type mermaidNode struct {
ast.BaseBlock
source []byte
}
func (n *mermaidNode) Kind() ast.NodeKind { return kindMermaid }
func (n *mermaidNode) Dump(source []byte, level int) {
ast.DumpHelper(n, source, level, nil, nil)
}
// mermaidTransformer rewrites ```mermaid fenced code blocks into mermaidNode,
// before the highlighting renderer would otherwise turn them into code.
type mermaidTransformer struct{}
func (mermaidTransformer) Transform(doc *ast.Document, reader text.Reader, _ parser.Context) {
source := reader.Source()
var found []*ast.FencedCodeBlock
_ = ast.Walk(doc, func(n ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
if fc, ok := n.(*ast.FencedCodeBlock); ok && string(fc.Language(source)) == "mermaid" {
found = append(found, fc)
}
return ast.WalkContinue, nil
})
for _, fc := range found {
var buf []byte
for i := 0; i < fc.Lines().Len(); i++ {
seg := fc.Lines().At(i)
buf = append(buf, seg.Value(source)...)
}
m := &mermaidNode{source: buf}
if p := fc.Parent(); p != nil {
p.ReplaceChild(p, fc, m)
}
}
}
// mermaidHTMLRenderer renders a mermaidNode.
type mermaidHTMLRenderer struct{}
func (mermaidHTMLRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
reg.Register(kindMermaid, renderMermaid)
}
func renderMermaid(w util.BufWriter, _ []byte, n ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
m := n.(*mermaidNode)
_, _ = w.WriteString(`<pre class="mermaid">`)
_, _ = w.WriteString(html.EscapeString(string(m.source)))
_, _ = w.WriteString("</pre>\n")
return ast.WalkSkipChildren, nil
}
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